|Keyboard Shortcut||Menu Shortcut||Menu Location|
|R||Alt+I, F, R||Image -> Transform -> Rotate|
The Rotate command rotates the image.
Activate the Rotate command. Set two points to represent the new horizontal or vertical orientation. For a horizontal reference, set the points in left-to-right sequence; for a vertical reference set them from bottom to top. A dialog box appears indicating the rotation parameters:
Set the parameters as desired, and click OK to rotate the image, or Cancel to return to the unmodified image.
This indicates the angle of rotation. The initial value is the angle indicated by the two points you set. The angle may be manually edited if you want to rotate by a specific angle. Positive angles represent clockwise rotation, and negative angles are counterclockwise.
This indicates how the colors will be interpolated between the original image and the rotated image. Interpolation is necessary because each pixel in the new image will end up being a blend of of the colors of two or more pixels in the original image.
This tells MagicTracer what color to use for filling in pixels that are not represented in the original image, typically the corners of the rotated image.
Keep Original Size
If this box is checked, the original image size is maintained. This will result in some pixels being clipped off at the edges. This box is checked by default.
If the box is unchecked, the image size will increase so that the new image size completely encloses the rotated image; no pixels are clipped in this case. Unchecking the box is not “sticky” - it will be checked again next time you activate the Rotate command.
Note: The Rotate command modifies the original pixel information. Rotating an image, then rotating in the reverse direction by the same amount, will NOT result in the original pixel data, but in a degraded image. Use Undo if you don’t like the results of Rotate.